Monthly Archives: August 2017
Balancing what exactly
Posted by Ron Edwards
I nipped back to the States for GenCon, to learn it’s culturally way too soon for me to set foot back there, but also to have some good times. I did see the full solar eclipse, but alas, gained no super-powers.
Posted in Supers role-playing
Tags: Carmine Infantino, Champions RPG, disadvantages, Feng Shui RPG, Flash, GURPS: Supers, Jack Kirby, John Broome, Khamala Khan, Nocturne, Nova, Robin Laws, Stan Lee, The Fly
Kill, kill, kill
Posted by Ron Edwards
I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.
Posted in Supers role-playing, The 70s me, The 80s me
Tags: Batman, berserk, Bill Willingham, Cadence Industries, Champions RPG, Code vs. Killing, Comics Code Authority, DC Heroes RPG, Dennis O'Neil, Elementals, God Loves Man Kills, GURPS: Supers, Marvel Super Heroes RPG, Punisher, The Clobberin' Times, Villains & Vigilantes, Wolverine
Where are you going, where have you been
Posted by Ron Edwards
I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry →
Dynamic mechanics
Posted by Ron Edwards
Posted in Supers role-playing
Tags: Avengers, Champions III, Champions RPG, Daredevil, DC Heroes RPG, endurance, GURPS: Supers, Legion of Super Heroes, Longshot, Marvel Super Heroes RPG, Michael Stackpole, Secret Wars, Spider-Man, Superman, system, System Does Matter, The Evil That Lurks in the Hearts, Villains & Vigilantes, With Great Power RPG, X-Men