Category Archives: Supers role-playing

Is your hate pure?

Hollow Girl / Luke Cooper

Some game design thoughts percolated recently. Can it be there yet breathes life in the superhero vigilante? Last year’s blog series with Steve Long, and my recent revival of thought about it, suggests to me there is – or at least, that I want to design a role-playing game about such things. And produce some more comics.

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With more power …

Last month, I got in a shiny airplane and flew ‘cross the waters, this time to Italy, because people were covering the expenses for me to talk about role-playing, as they do.

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So not making friends here

Because in the course of dissecting an autobiographical point, I’m forced to say things you don’t wanna hear about the Wild Cards series.

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Elementary

As I heft the pile of issues and drift into a reverie, to see how Elementals fits in my mind, it emerges as a brilliant disaster. But I want to apply some historical perspective on why I might see it that way, maybe to consider it differently.

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Not a dream

morpheusI recently had a chance to try playing some Morpheus, a role-playing game from 1989, written by Devin Durham, self-published under the imprint Rapport Games. As is often the case, we borked the rules horribly and in re-reading them I said, “what on earth were we thinking, it’s totally clear right here,” but now I think I get it pretty well. I’ll be giving it another shot at the next opportunity.

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Going for baroque

RE00_NE_Supers_Cover

art by James E. Shields

Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.

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Getting it just right

dcheroes2Looking yet again at DC Heroes from 1984 and 1986, design team led by Greg Gorden, published by Mayfair Games, Read the rest of this entry

The game you never heard of

hdgReaders who remember the Forge will recall my insatiable appetite for obscure role-playing games, and my frequent anger at RPG culture for unforgivably ignoring their accomplishments. I have Paul Czege to thank for cluing me into the unforgettable Heroic Do-Gooders and Dastardly Deed-Doers by Mathew and Wesley van Dinter, 1995, and this post is intended to bring its virtues into the light, in the service of the greater good.

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Vee and Vee

vandvGive that Villains & Vigilantes cover the credit as the superhero RPG that really knew who needed to be the central visual character on there. Purple and green bad guys forever!

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Medium and idiom: they fight crime!

superduoBack to role-playing game talk again, this time hitting a second-order topic based on the foundation laid by some older posts. Bluntly, what on earth is this activity doing? What if anything do the texts have to do with this answer?

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Time travel trippin’ up

omniusSeptember is Cosmic Zap month here at Doctor Xaos Comics Madness. With galactic dimensions in the balance, with insight battling it out with insanity, who can doubt that the very fabric of time would sooner or later begin to fray? All of which is to  say, time travel sucks so bad, oh my God. Nuances to follow.

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Dark Omen

DARK_OMENSeptember is Cosmic Zap month here at Doctor Xaos Comics Madness. Today brings talk of a role-playing session using the game With Great Power … by Mike Miller, which featured Dark Omen, wielder of the Power of Negation, holder of the Eighth Chair, wearer of the Armor of Faces.

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