Category Archives: Supers role-playing

Dark Matter: inspiration and fun

More comics, creativity, and role-playing intersection – it’s a fine day. This is about Abby Baldwin’s own graphic novel Dark Matter, serving as the conceptual jumping-off point for role-playing my alpha version of Champions Now with her dad Robert. Here’s my conversation with Robert about all sorts of concepts and angles on it.

For quick reference on the project, I’ve done my own playtesting with the alpha version, as shown in my videos about the Defiants, and several other groups are giving my feedback (e.g. this post) about doing that too. I’m now moving into Beta testing with several groups at once, and receiving feedback from others too.

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Killing rules, or does it

Designers of superhero role-playing games have suffered far more agonies over whether, why, who will and who won’t, how-to, do-or-don’t, and what-have-I-done, regarding killing, than any fictional superhero ever did.

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Knowing your Unnhh from your Arrghh

I do like it when creative comics talk and role-playing design talk can use the same words. Let’s narrow it down to one of my three current supers design projects, Champions Now, and talk about the fights. There are three interrelated points: what happens and knowing why; the damage, pain, hurtin’, including the two famous gutturals in the post title; and why the characters are even there and fighting at all.

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It’s not called “Comics Sanity” you know

It’s been a while! I’m going to use the blog regularly again, to support my three current projects concerning superheroes. Yeah, three. Insert the accompanying image into temple, sideways, then twist.

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Knockout

These two covers depict publications from the same year, 1989. However, the past couple of months’ posting hasn’t been about them, but about a non-simultaneous comparison between GURPS: Supers and the prior Champions (1981-1985, up through third edition). Here at the end of what’s been, for me anyway, a gut-wrenching dozen posts, I’ll review and reflect upon why.

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Recursion isn’t just a river in Egypt

I love first-generation Champions. I love superhero comics. Here we have a superhero comic based on early Champions. Brace for the awesome! … oh wait …

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On and on and on

All about some role-playing history and that funny “story” word this time.

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Best with badness

Jeff Dee, Crisis at Crusader Citadel

Not too surprising that I’m taking a whole post to discuss mid-80s role-playing super-villainy, is it?

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Balancing what exactly

I nipped back to the States for GenCon, to learn it’s culturally way too soon for me to set foot back there, but also to have some good times. I did see the full solar eclipse, but alas, gained no super-powers.

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Kill, kill, kill

Art by John Hotchkiss

I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.

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Where are you going, where have you been

I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry

Dynamic mechanics

I said I’d be getting to actual comics during all this role-playing talk, didn’t I? Here we go.

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