Category Archives: Supers role-playing

Where are you going, where have you been

I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry

Dynamic mechanics

I said I’d be getting to actual comics during all this role-playing talk, didn’t I? Here we go.

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Being, having, and nothingness

I’m goin’ to hell for mining Pulp Fiction for quotes, but in it, Winston Wolf (Harvey Keitel) quite rightly opines, “Being a character doesn’t mean you have character.”

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Very special effects

This is my first detailed post in a series comparing first-generation Champions (1982-1985 publications) and GURPS: Supers (1989). Read the rest of this entry

Exhumed, still lovely my dear

Ah, boxes and boxes of trans-Atlantic stuff, you have at last yielded your layered secrets unto me, into my hands!

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The little game that could

The tough part about this post is that it might end up being nothing but a love-letter. Read the rest of this entry

Is your hate pure?

Hollow Girl / Luke Cooper

Some game design thoughts percolated recently. Can it be there yet breathes life in the superhero vigilante? Last year’s blog series with Steve Long, and my recent revival of thought about it, suggests to me there is – or at least, that I want to design a role-playing game about such things. And produce some more comics.

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With more power …

Last month, I got in a shiny airplane and flew ‘cross the waters, this time to Italy, because people were covering the expenses for me to talk about role-playing, as they do.

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So not making friends here

Because in the course of dissecting an autobiographical point, I’m forced to say things you don’t wanna hear about the Wild Cards series.

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Elementary

As I heft the pile of issues and drift into a reverie, to see how Elementals fits in my mind, it emerges as a brilliant disaster. But I want to apply some historical perspective on why I might see it that way, maybe to consider it differently.

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Not a dream

morpheusI recently had a chance to try playing some Morpheus, a role-playing game from 1989, written by Devin Durham, self-published under the imprint Rapport Games. As is often the case, we borked the rules horribly and in re-reading them I said, “what on earth were we thinking, it’s totally clear right here,” but now I think I get it pretty well. I’ll be giving it another shot at the next opportunity.

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Going for baroque

RE00_NE_Supers_Cover

art by James E. Shields

Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.

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