Category Archives: Supers role-playing
I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry →
Posted in Supers role-playing
Tags: Avengers, Champions III, Champions RPG, Daredevil, DC Heroes RPG, endurance, GURPS: Supers, Legion of Super Heroes, Longshot, Marvel Super Heroes RPG, Michael Stackpole, Secret Wars, Spider-Man, Superman, system, System Does Matter, The Evil That Lurks in the Hearts, Villains & Vigilantes, With Great Power RPG, X-Men
This is my first detailed post in a series comparing first-generation Champions (1982-1985 publications) and GURPS: Supers (1989). Read the rest of this entry →
The tough part about this post is that it might end up being nothing but a love-letter. Read the rest of this entry →
Some game design thoughts percolated recently. Can it be there yet breathes life in the superhero vigilante? Last year’s blog series with Steve Long, and my recent revival of thought about it, suggests to me there is – or at least, that I want to design a role-playing game about such things. And produce some more comics.
As I heft the pile of issues and drift into a reverie, to see how Elementals fits in my mind, it emerges as a brilliant disaster. But I want to apply some historical perspective on why I might see it that way, maybe to consider it differently.
Tags: Andrew Rev, Behemoth, Bill Willingham, Comico, Deathduel with the Destroyers, Diana Schutz, Dungeons & Dragons, Elementals, Fathom, Jack Herman, Jesus Christ, Lazarus, Lord Saker, Monolith, Morningstar, Rapture, religion, Shapeshifter, snake fetish, The Island of Dr. Apocalypse, Villains & Vigilantes, Vortex
I recently had a chance to try playing some Morpheus, a role-playing game from 1989, written by Devin Durham, self-published under the imprint Rapport Games. As is often the case, we borked the rules horribly and in re-reading them I said, “what on earth were we thinking, it’s totally clear right here,” but now I think I get it pretty well. I’ll be giving it another shot at the next opportunity.
Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.