BONUS POST: Thanks to Markku Tuovinen and his May pledge at the Doctor Xaos Patreon! Jared Sorensen once cogently explained why dungeons have doors: so the player-characters can break them down. Think about it; if you didn’t want them to do it, then you would have just put a wall there. Mind control in superhero comics is precisely the same in its purpose: so a hero can shake it off. Fully or just enough to resist doing the one single dastardly thing on which the villain’s plan hinges, either way.
I’d been reading comics for about four years. I had read Origin of Marvel Comics, and Son of Origins, I’d struggled with The Steranko History of Comics volume 1, I had my issues of FOOM coming in the mail, and I had an envelope stuffed with Marvel Value Stamps. I was eleven, I was finally afforded an allowance that didn’t vanish with a single candy bar, and more than anything in the world, and as far as real life is concerned, considering I’d already met Leonard Nimoy, I wanted to be in on the ground floor of a new, world-beating, mighty Marvel comic magazine. Read the rest of this entry
BONUS POST: Thanks to Markku Tuovinen and his March pledge at the Doctor Xaos Patreon!
Let’s say that you’re a comics creator or line editor, and probably due to simple absence or neglect of infrastructure, something gets written in that comic for real. Specifically, your villain character has a point. His or her grievance is valid. His or her rebellion is justified. His or her determination is admirable.