Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.
Back to role-playing game talk again, this time hitting a second-order topic based on the foundation laid by some older posts. Bluntly, what on earth is this activity doing? What if anything do the texts have to do with this answer?
September is Cosmic Zap month here at Doctor Xaos Comics Madness. With galactic dimensions in the balance, with insight battling it out with insanity, who can doubt that the very fabric of time would sooner or later begin to fray? All of which is to say, time travel sucks so bad, oh my God. Nuances to follow.
Tags: Avengers, Celestial Madonna necrophiliac Tao sex, Champions RPG, Chris Funk, Chris Miller, cosmic zap, Doctor Doom, Ed Dunphy, Force Five, Graviton, Immortus, John Hotchkiss, Kas Short, Matt Jones, Omnius, Rama-Tut, Scarlet Witch, Shield, Simone Cooper, Steve Englehart, The Coriolis Effect, time travel, Zone
My final and best major Champions game was played in Gainesville 1990-1992, during my Master’s studies. It was set in Tampa and the supergroup was called Force Five. Read the rest of this entry →
This is a role-playing post. Flee!
Tags: 'Verse, Black Bolt, Champions III, Champions RPG, Chris Funk, Force Five, Irie, magic, Marvel Super Heroes 1983 RPG, Mystic Masters, Pat Beatty, Ralph Mazza, Sandman (villain), Scarlet Witch, Spider-Man, Steve Ditko, Variable Power Pool, Vincent Baker, webbing, Zone