Here’s the ninth post in my series about Intruder, an anti-hero or villain protagonist created by me and Scott LeMien. I’m in the middle of applying or expressing its concepts in terms of historical superhero role-playing games’ rules.
Now it’s time to check out Intruder as he might be expressed across the comics/games/games/comics via licensing.
Now we’re taking Intruder into the role-playing games of the Eighties proper, that is, culturally. There’s a certain fun for me in making this character with these games, considering that his whole existence is a modern critique of the future interpretation of this era.
Now for my next trick, which is to express or interpret Intruder via the concepts and mechanics across many role-playing games. It’s not a trivial comparison, as he’s based on very situational and preparatory concepts: “did it thirty minutes ago,” “crazy prepared,” “knew all about that,” “investigated and surveilled it all better than you did,” “stole your power,” and that potential mud-stomper of all dramatic conflict-of-interest, mind control. So it’s not just about whether he wields gravity or lightning powers, or how many guys he can take out with one zap. How does role-playing logic deal with this kind of content across games, or rather, what different forms of logic are employed across them?
You got politics in my superheroes, shock! … and superheroes in my politics, too?! Shock and outrage!
Too bad, sweet pea. That’s just how things are and always have been. I’ll tell you why: because comics are political, either via implication due to their junk-product nature which is forced to be close to life to be consumed at all, or explicitly because you can get away with it when no one vets them (or barely). So it’s not “superheroes” I’m talking about necessarily, but rather, superheroes in comics. Political. Put it up your ass and smoke it.
Intruder is 14 (now 15 + cover) pages of fun between me and Scott LeMien. It pleases me and that’s all it’s for. Rest assured, the horror and blasphemy to follow in the next paragraphs shall not singe a hair upon the wisdom of comics creation that everyone knows. (As for the many how-to’s and about-comics accounts that do correspond to what I’m saying, shhhh!)
Let’s talk about making the characters for Intruder. I have an agenda with this topic. It is to shoot, chase down, finish off, hang up, and gut the typical discussions, usually framed as traumatic controversy, over who “really” created this or that famous comics character. Read the rest of this entry →
Here are the 14 pages we did for Intruder! The prior post, Intruder alert, told you about the very beginning of this collaboration between me and Scott LeMien, and this one is about the very end. After this, I’ll show you the guts about how it was done.
I spent quite a bit of 2019 with this guy, and this is the start of a series of posts all about it. Briefly: he’s called Intruder, his given name is Jay LeBeau, he is a joint creation by me and artist Scott LeMien, and we did a twelve-page comics story strictly for fun. The first two posts here will present the beginning of the process and the end, and then I’ll natter on through a bunch more about hows and whys and whatnots. For something done on a non-commercial whim, it prompts a remarkable number of thoughts through several different media.