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Kill, kill, kill

I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.

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Is your hate pure?

Hollow Girl / Luke Cooper

Some game design thoughts percolated recently. Can it be there yet breathes life in the superhero vigilante? Last year’s blog series with Steve Long, and my recent revival of thought about it, suggests to me there is – or at least, that I want to design a role-playing game about such things. And produce some more comics.

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The smoking guns

Just about a year ago, Steve Long and I concluded a series of posts about comics vigilante heroes, and I’ve realized what we left out: the Shadow and the Spider. I plead two things: the usual blindness of comics readers regarding anything but what passed directly under their noses as customers, and conversely, the overwhelming prevalence of the characters such that we regarded them more as the surrounding air than as something you see or talk about. Read the rest of this entry

The Big Bang: The Punisher, 1986-Present

The vigilantism, third in the me / Steve Long series beginning with Eat hot lead, comics reader and What was the questions, again?, continues with further Punisher talk from …

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Eat hot lead, comics reader

This is first in a series on comic book vigilantes, focusing mainly on but not limited to the 1980s. It’s a tag-team thing: each post is written either by me or the estimable Steven S. Long, and ended with the other’s response Read the rest of this entry

Todd's Blog

Todd Klein on lettering, literature and more

Longbox Graveyard

Marvel and DC comics and community