Dark Matter: inspiration and fun
More comics, creativity, and role-playing intersection – it’s a fine day. This is about Abby Baldwin’s own graphic novel Dark Matter, serving as the conceptual jumping-off point for role-playing my alpha version of Champions Now with her dad Robert. Here’s my conversation with Robert about all sorts of concepts and angles on it.
For quick reference on the project, I’ve done my own playtesting with the alpha version, as shown in my videos about the Defiants, and several other groups are giving my feedback (e.g. this post) about doing that too. I’m now moving into Beta testing with several groups at once, and receiving feedback from others too.
Where are you going, where have you been
I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry →
This was early 1988, following college graduation the previous year, while I was working at the Field Museum of Natural History. A fellow staff member invited me into Ran Hardin’s Champions game, played in Chicago, set in Chicago. The group was called Northwatch, an iteration of a game he’d begun years before. Read the rest of this entry →
Posted in Clobberin' callback, Supers role-playing, The 80s me
Tags: Aaron Allston, Champions II, Champions RPG, Cyclone, goth, Ken Norton, Marty Devine, Mary Sue, Nocturne, Northwatch, Ran Hardin, Strike Force, Tim Watts, Warp