Blog Archives

Knowing your Unnhh from your Arrghh

I do like it when creative comics talk and role-playing design talk can use the same words. Let’s narrow it down to one of my three current supers design projects, Champions Now, and talk about the fights. There are three interrelated points: what happens and knowing why; the damage, pain, hurtin’, including the two famous gutturals in the post title; and why the characters are even there and fighting at all.

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The whites, part 2

Here’s my next post about white people. Specifically, the one who isn’t there.

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Dynamic mechanics

I said I’d be getting to actual comics during all this role-playing talk, didn’t I? Here we go.

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Exhumed, still lovely my dear

Ah, boxes and boxes of trans-Atlantic stuff, you have at last yielded your layered secrets unto me, into my hands!

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Everyday religion

First things first: never mind “belief.” I’m talking about upbringing, expectations, habits, and unconsidered identity, and about the real-world, utterly political history of institutions and communities. Read the rest of this entry

Plastic or fantastic

I’d like to learn more about the ~1980 transfer of personnel from Marvel to DC, many of them returning. The one thing I’m certain of is that the breakout hit which put DC back on the map, The New Teen Titans by Marv Wolfman and George Perez, could only have been produced by people who’d thrown everything they had into mid-late 70s Marvel and formed very definite notions there. Read the rest of this entry

It is unwise to annoy cartoonists

lifeinhell2One does not discuss superhero comics without considering John Byrne most seriously. Read the rest of this entry

Today is for taboo III: Mess-Factor

xfactor14This is the third of three posts about Marvel mutantdom in the late 1970s and 1980s; the previous two were Today is for taboo and Today is for taboo II.

I’ll open with perhaps the most rage-inducing comics-geek phrase I can produce: I like Cyclops better than Wolverine. Read the rest of this entry

How did I get these mutton chops?

Quick! Count the Wolverine things he doesn't have.

Quick! Count the Wolverine things he doesn’t have.

Wolverine, sheathe your claws! In fact, go away. (Denial … crumbling …) All right, I admit it, that would be covering up for my 80s self who dribbled all over the hairy bastard like everyone else.

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Today is for taboo II

newrepublicThe topic is Marvel mutanthood and racism, and its relationship both to prejudice against black Americans and to Jewish-American identity, or a sector thereof. It’s the sequel to Today is for taboo earlier this month. Read the rest of this entry

MCI misdemeanors and felonies

All right, let's get it over with.

All right, let’s get it over with.

BONUS POST: Thanks to Markku Tuovinen and his May pledge at the Doctor Xaos Patreon! Jared Sorensen once cogently explained why dungeons have doors: so the player-characters can break them down. Think about it; if you didn’t want them to do it, then you would have just put a wall there. Mind control in superhero comics is precisely the same in its purpose: so a hero can shake it off. Fully or just enough to resist doing the one single dastardly thing on which the villain’s plan hinges, either way.

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