The whites, part 2
Here’s my next post about white people. Specifically, the one who isn’t there.
First things first: never mind “belief.” I’m talking about upbringing, expectations, habits, and unconsidered identity, and about the real-world, utterly political history of institutions and communities. Read the rest of this entry
Plastic or fantastic
I’d like to learn more about the ~1980 transfer of personnel from Marvel to DC, many of them returning. The one thing I’m certain of is that the breakout hit which put DC back on the map, The New Teen Titans by Marv Wolfman and George Perez, could only have been produced by people who’d thrown everything they had into mid-late 70s Marvel and formed very definite notions there. Read the rest of this entry
It is unwise to annoy cartoonists
One does not discuss superhero comics without considering John Byrne most seriously. Read the rest of this entry
Today is for taboo III: Mess-Factor
This is the third of three posts about Marvel mutantdom in the late 1970s and 1980s; the previous two were Today is for taboo and Today is for taboo II.
I’ll open with perhaps the most rage-inducing comics-geek phrase I can produce: I like Cyclops better than Wolverine. Read the rest of this entry
How did I get these mutton chops?
Wolverine, sheathe your claws! In fact, go away. (Denial … crumbling …) All right, I admit it, that would be covering up for my 80s self who dribbled all over the hairy bastard like everyone else.
Today is for taboo II
The topic is Marvel mutanthood and racism, and its relationship both to prejudice against black Americans and to Jewish-American identity, or a sector thereof. It’s the sequel to Today is for taboo earlier this month. Read the rest of this entry
MCI misdemeanors and felonies
BONUS POST: Thanks to Markku Tuovinen and his May pledge at the Doctor Xaos Patreon! Jared Sorensen once cogently explained why dungeons have doors: so the player-characters can break them down. Think about it; if you didn’t want them to do it, then you would have just put a wall there. Mind control in superhero comics is precisely the same in its purpose: so a hero can shake it off. Fully or just enough to resist doing the one single dastardly thing on which the villain’s plan hinges, either way.