Monthly Archives: July 2018

Killing rules, or does it

Designers of superhero role-playing games have suffered far more agonies over whether, why, who will and who won’t, how-to, do-or-don’t, and what-have-I-done, regarding killing, than any fictional superhero ever did.

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Knowing your Unnhh from your Arrghh

I do like it when creative comics talk and role-playing design talk can use the same words. Let’s narrow it down to one of my three current supers design projects, Champions Now, and talk about the fights. There are three interrelated points: what happens and knowing why; the damage, pain, hurtin’, including the two famous gutturals in the post title; and why the characters are even there and fighting at all.

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