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Going for baroque

RE00_NE_Supers_Cover

art by James E. Shields

Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.

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Vee and Vee

vandvGive that Villains & Vigilantes cover the credit as the superhero RPG that really knew who needed to be the central visual character on there. Purple and green bad guys forever!

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Medium and idiom: they fight crime!

superduoBack to role-playing game talk again, this time hitting a second-order topic based on the foundation laid by some older posts. Bluntly, what on earth is this activity doing? What if anything do the texts have to do with this answer?

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Time travel trippin’ up

omniusSeptember is Cosmic Zap month here at Doctor Xaos Comics Madness. With galactic dimensions in the balance, with insight battling it out with insanity, who can doubt that the very fabric of time would sooner or later begin to fray? All of which is to  say, time travel sucks so bad, oh my God. Nuances to follow.

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Snakes and hotties

f5rodriguez1

Serpentine, AKA Naomi Pierce

My final and best major Champions game was played in Gainesville 1990-1992, during my Master’s studies. It was set in Tampa and the supergroup was called Force Five. Read the rest of this entry

Cloaky Spookydark

nocturne1

illustrated by John Mietus

This was early 1988, following college graduation the previous year, while I was working at the Field Museum of Natural History. A fellow staff member invited me into Ran Hardin’s Champions game, played in Chicago, set in Chicago. The group was called Northwatch, an iteration of a game he’d begun years before. Read the rest of this entry

Math is not hard

I got some advantages, I got some limitations ...

I got some advantages, I got some limitations …

BONUS POST: Thanks to Ed McW and his July pledge at the Doctor Xaos Patreon! It’s really easy. In Champions, you pay for a ton of stuff in points. Read the rest of this entry

90s (H)ero (guest post)

An invited guest post by Steven S. Long! Ron asked me if I wouldn’t mind taking the baton and continuing the journey forward to look at how Champions/the HERO System developed in the Nineties, and I said I’d be glad to give it a shot. Read the rest of this entry

Do the two-step

Steve

Steve

Some orientation: Steve Long and I met in the early 2000s in the context of role-playing publishing, as he had just become the lead line developer for Hero Games and I had shifted my digital-only products to book form for Adept Press. Read the rest of this entry

Moses and the Mosquito

hydeparkIt’s 1985, the summer after my second year in college. I wasn’t “away” at college, I’d moved out from home the moment I graduated high school. Unlike many U of Chicago students but like many others, I’d made Hyde Park my home and become more of a neighborhood guy than a cloistered student. Read the rest of this entry

Superhuman endurance

No glamor.

No glamor.

It’s 1966, in The Amazing Spider-Man #33, co-plotted by Stan Lee and Steve Ditko, drawn by Ditko. it’s the third of a three-issue story called “If This Be My Destiny …!” which is so iconic as to have its own detailed Wikipedia page. Read the rest of this entry

What does this power do?

Uh oh.

Uh oh.

This is a role-playing post. Flee!

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