I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry →
Posted in Supers role-playing
Tags: Avengers, Champions III, Champions RPG, Daredevil, DC Heroes RPG, endurance, GURPS: Supers, Legion of Super Heroes, Longshot, Marvel Super Heroes RPG, Michael Stackpole, Secret Wars, Spider-Man, Superman, system, System Does Matter, The Evil That Lurks in the Hearts, Villains & Vigilantes, With Great Power RPG, X-Men
This is my first detailed post in a series comparing first-generation Champions (1982-1985 publications) and GURPS: Supers (1989). Read the rest of this entry →
Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.
Back to role-playing game talk again, this time hitting a second-order topic based on the foundation laid by some older posts. Bluntly, what on earth is this activity doing? What if anything do the texts have to do with this answer?
September is Cosmic Zap month here at Doctor Xaos Comics Madness. With galactic dimensions in the balance, with insight battling it out with insanity, who can doubt that the very fabric of time would sooner or later begin to fray? All of which is to say, time travel sucks so bad, oh my God. Nuances to follow.
Tags: Avengers, Celestial Madonna necrophiliac Tao sex, Champions RPG, Chris Funk, Chris Miller, cosmic zap, Doctor Doom, Ed Dunphy, Force Five, Graviton, Immortus, John Hotchkiss, Kas Short, Matt Jones, Omnius, Rama-Tut, Scarlet Witch, Shield, Simone Cooper, Steve Englehart, The Coriolis Effect, time travel, Zone
My final and best major Champions game was played in Gainesville 1990-1992, during my Master’s studies. It was set in Tampa and the supergroup was called Force Five. Read the rest of this entry →
This was early 1988, following college graduation the previous year, while I was working at the Field Museum of Natural History. A fellow staff member invited me into Ran Hardin’s Champions game, played in Chicago, set in Chicago. The group was called Northwatch, an iteration of a game he’d begun years before. Read the rest of this entry →
BONUS POST: Thanks to Ed McW and his July pledge at the Doctor Xaos Patreon! It’s really easy. In Champions, you pay for a ton of stuff in points. Read the rest of this entry →