Designers of superhero role-playing games have suffered far more agonies over whether, why, who will and who won’t, how-to, do-or-don’t, and what-have-I-done, regarding killing, than any fictional superhero ever did.
These two covers depict publications from the same year, 1989. However, the past couple of months’ posting hasn’t been about them, but about a non-simultaneous comparison between GURPS: Supers and the prior Champions (1981-1985, up through third edition). Here at the end of what’s been, for me anyway, a gut-wrenching dozen posts, I’ll review and reflect upon why.
Not too surprising that I’m taking a whole post to discuss mid-80s role-playing super-villainy, is it?
I nipped back to the States for GenCon, to learn it’s culturally way too soon for me to set foot back there, but also to have some good times. I did see the full solar eclipse, but alas, gained no super-powers.
I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.
Tags: Batman, berserk, Bill Willingham, Cadence Industries, Champions RPG, Code vs. Killing, Comics Code Authority, DC Heroes RPG, Dennis O'Neil, Elementals, God Loves Man Kills, GURPS: Supers, Marvel Super Heroes RPG, Punisher, The Clobberin' Times, Villains & Vigilantes, Wolverine
I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry →
Posted in Supers role-playing
Tags: Avengers, Champions III, Champions RPG, Daredevil, DC Heroes RPG, endurance, GURPS: Supers, Legion of Super Heroes, Longshot, Marvel Super Heroes RPG, Michael Stackpole, Secret Wars, Spider-Man, Superman, system, System Does Matter, The Evil That Lurks in the Hearts, Villains & Vigilantes, With Great Power RPG, X-Men
This is my first detailed post in a series comparing first-generation Champions (1982-1985 publications) and GURPS: Supers (1989). Read the rest of this entry →
Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.