Chatting about role-playing some more … In the 80s, I was gripped by an utter fixation on this one supervillain concept, for whom I ripped off a name from one or another supplement … I think it was Villains & Vigilantes, anyway, the name was “Patternmaster.” God did I try to make Patternmaster work.
Back to role-playing game talk again, this time hitting a second-order topic based on the foundation laid by some older posts. Bluntly, what on earth is this activity doing? What if anything do the texts have to do with this answer?
September is Cosmic Zap month here at Doctor Xaos Comics Madness. With galactic dimensions in the balance, with insight battling it out with insanity, who can doubt that the very fabric of time would sooner or later begin to fray? All of which is to say, time travel sucks so bad, oh my God. Nuances to follow.
Tags: Avengers, Celestial Madonna necrophiliac Tao sex, Champions RPG, Chris Funk, Chris Miller, cosmic zap, Doctor Doom, Ed Dunphy, Force Five, Graviton, Immortus, John Hotchkiss, Kas Short, Matt Jones, Omnius, Rama-Tut, Scarlet Witch, Shield, Simone Cooper, Steve Englehart, The Coriolis Effect, time travel, Zone
My final and best major Champions game was played in Gainesville 1990-1992, during my Master’s studies. It was set in Tampa and the supergroup was called Force Five. Read the rest of this entry →
This was early 1988, following college graduation the previous year, while I was working at the Field Museum of Natural History. A fellow staff member invited me into Ran Hardin’s Champions game, played in Chicago, set in Chicago. The group was called Northwatch, an iteration of a game he’d begun years before. Read the rest of this entry →
BONUS POST: Thanks to Ed McW and his July pledge at the Doctor Xaos Patreon! It’s really easy. In Champions, you pay for a ton of stuff in points. Read the rest of this entry →
An invited guest post by Steven S. Long! Ron asked me if I wouldn’t mind taking the baton and continuing the journey forward to look at how Champions/the HERO System developed in the Nineties, and I said I’d be glad to give it a shot. Read the rest of this entry →
Some orientation: Steve Long and I met in the early 2000s in the context of role-playing publishing, as he had just become the lead line developer for Hero Games and I had shifted my digital-only products to book form for Adept Press. Read the rest of this entry →
It’s 1985, the summer after my second year in college. I wasn’t “away” at college, I’d moved out from home the moment I graduated high school. Unlike many U of Chicago students but like many others, I’d made Hyde Park my home and become more of a neighborhood guy than a cloistered student. Read the rest of this entry →
It’s 1966, in The Amazing Spider-Man #33, co-plotted by Stan Lee and Steve Ditko, drawn by Ditko. it’s the third of a three-issue story called “If This Be My Destiny …!” which is so iconic as to have its own detailed Wikipedia page. Read the rest of this entry →
This is a role-playing post. Flee!
Tags: 'Verse, Black Bolt, Champions III, Champions RPG, Chris Funk, Force Five, Irie, magic, Marvel Super Heroes 1983 RPG, Mystic Masters, Pat Beatty, Ralph Mazza, Sandman (villain), Scarlet Witch, Spider-Man, Steve Ditko, Variable Power Pool, Vincent Baker, webbing, Zone