Recursion isn’t just a river in Egypt
I love first-generation Champions. I love superhero comics. Here we have a superhero comic based on early Champions. Brace for the awesome! … oh wait …
Kill, kill, kill
I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.
Posted in Supers role-playing, The 70s me, The 80s me
Tags: Batman, berserk, Bill Willingham, Cadence Industries, Champions RPG, Code vs. Killing, Comics Code Authority, DC Heroes RPG, Dennis O'Neil, Elementals, God Loves Man Kills, GURPS: Supers, Marvel Super Heroes RPG, Punisher, The Clobberin' Times, Villains & Vigilantes, Wolverine
As I heft the pile of issues and drift into a reverie, to see how Elementals fits in my mind, it emerges as a brilliant disaster. But I want to apply some historical perspective on why I might see it that way, maybe to consider it differently.
Posted in Supers role-playing, The 80s me, The great ultravillains
Tags: Andrew Rev, Behemoth, Bill Willingham, Comico, Deathduel with the Destroyers, Diana Schutz, Dungeons & Dragons, Elementals, Fathom, Jack Herman, Jesus Christ, Lazarus, Lord Saker, Monolith, Morningstar, Rapture, religion, Shapeshifter, snake fetish, The Island of Dr. Apocalypse, Villains & Vigilantes, Vortex
Vee and Vee
Give that Villains & Vigilantes cover the credit as the superhero RPG that really knew who needed to be the central visual character on there. Purple and green bad guys forever!