The whites, part 2

Here’s my next post about white people. Specifically, the one who isn’t there.

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The whites, part 1

Parse race, ethnicity, and color all you want. Meanwhile, I’m gonna talk about whiteness, in what’s turned out to be at least a couple of posts.

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Shine a Light

Today it’s about semi-autobiographical comics – fiction pieces that depict things close to the author, drawing heavily upon their immediate concerns, small press almost by definition, but not featuring the author as a character or claiming to depict their actual life. They loot freely from themselves and their kin and acquaintances, but put it into just enough of a fictional blender to be its own thing. Read the rest of this entry

Generation who

Sickman-Garner speaks

Oh look! A post about the American demographic designated by the 24th letter of the English alphabet is pissing and moaning about its identity. But first, some comics.

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Knockout

These two covers depict publications from the same year, 1989. However, the past couple of months’ posting hasn’t been about them, but about a non-simultaneous comparison between GURPS: Supers and the prior Champions (1981-1985, up through third edition). Here at the end of what’s been, for me anyway, a gut-wrenching dozen posts, I’ll review and reflect upon why.

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Recursion isn’t just a river in Egypt

I love first-generation Champions. I love superhero comics. Here we have a superhero comic based on early Champions. Brace for the awesome! … oh wait …

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Little break

Getting a bit crispy. Read the rest of this entry

On and on and on

All about some role-playing history and that funny “story” word this time.

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Best with badness

Jeff Dee, Crisis at Crusader Citadel

Not too surprising that I’m taking a whole post to discuss mid-80s role-playing super-villainy, is it?

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Balancing what exactly

I nipped back to the States for GenCon, to learn it’s culturally way too soon for me to set foot back there, but also to have some good times. I did see the full solar eclipse, but alas, gained no super-powers.

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Kill, kill, kill

Art by John Hotchkiss

I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.

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Where are you going, where have you been

I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry

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