More comics, creativity, and role-playing intersection – it’s a fine day. This is about Abby Baldwin’s own graphic novel Dark Matter, serving as the conceptual jumping-off point for role-playing my alpha version of Champions Now with her dad Robert. Here’s my conversation with Robert about all sorts of concepts and angles on it.
For quick reference on the project, I’ve done my own playtesting with the alpha version, as shown in my videos about the Defiants, and several other groups are giving my feedback (e.g. this post) about doing that too. I’m now moving into Beta testing with several groups at once, and receiving feedback from others too.
Designers of superhero role-playing games have suffered far more agonies over whether, why, who will and who won’t, how-to, do-or-don’t, and what-have-I-done, regarding killing, than any fictional superhero ever did.
I do like it when creative comics talk and role-playing design talk can use the same words. Let’s narrow it down to one of my three current supers design projects, Champions Now, and talk about the fights. There are three interrelated points: what happens and knowing why; the damage, pain, hurtin’, including the two famous gutturals in the post title; and why the characters are even there and fighting at all.
It’s been a while! I’m going to use the blog regularly again, to support my three current projects concerning superheroes. Yeah, three. Insert the accompanying image into temple, sideways, then twist.