What medium and idiom hath wrought
Now for my next trick, which is to express or interpret Intruder via the concepts and mechanics across many role-playing games. It’s not a trivial comparison, as he’s based on very situational and preparatory concepts: “did it thirty minutes ago,” “crazy prepared,” “knew all about that,” “investigated and surveilled it all better than you did,” “stole your power,” and that potential mud-stomper of all dramatic conflict-of-interest, mind control. So it’s not just about whether he wields gravity or lightning powers, or how many guys he can take out with one zap. How does role-playing logic deal with this kind of content across games, or rather, what different forms of logic are employed across them?
Posted in Adept Comics, Supers role-playing
Tags: Champions RPG, Intruder, Scott LeMien, Supergame, Superhero 2044, Villains & Vigilantes
On and on and on
All about some role-playing history and that funny “story” word this time.
Best with badness
Not too surprising that I’m taking a whole post to discuss mid-80s role-playing super-villainy, is it?
Kill, kill, kill
I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.
Posted in Supers role-playing, The 70s me, The 80s me
Tags: Batman, berserk, Bill Willingham, Cadence Industries, Champions RPG, Code vs. Killing, Comics Code Authority, DC Heroes RPG, Dennis O'Neil, Elementals, God Loves Man Kills, GURPS: Supers, Marvel Super Heroes RPG, Punisher, The Clobberin' Times, Villains & Vigilantes, Wolverine
I said I’d be getting to actual comics during all this role-playing talk, didn’t I? Here we go.
Posted in Supers role-playing
Tags: Avengers, Champions III, Champions RPG, Daredevil, DC Heroes RPG, endurance, GURPS: Supers, Legion of Super Heroes, Longshot, Marvel Super Heroes RPG, Michael Stackpole, Secret Wars, Spider-Man, Superman, system, System Does Matter, The Evil That Lurks in the Hearts, Villains & Vigilantes, With Great Power RPG, X-Men
Exhumed, still lovely my dear
Ah, boxes and boxes of trans-Atlantic stuff, you have at last yielded your layered secrets unto me, into my hands!
As I heft the pile of issues and drift into a reverie, to see how Elementals fits in my mind, it emerges as a brilliant disaster. But I want to apply some historical perspective on why I might see it that way, maybe to consider it differently.
Posted in Supers role-playing, The 80s me, The great ultravillains
Tags: Andrew Rev, Behemoth, Bill Willingham, Comico, Deathduel with the Destroyers, Diana Schutz, Dungeons & Dragons, Elementals, Fathom, Jack Herman, Jesus Christ, Lazarus, Lord Saker, Monolith, Morningstar, Rapture, religion, Shapeshifter, snake fetish, The Island of Dr. Apocalypse, Villains & Vigilantes, Vortex
Vee and Vee
Give that Villains & Vigilantes cover the credit as the superhero RPG that really knew who needed to be the central visual character on there. Purple and green bad guys forever!