Not too surprising that I’m taking a whole post to discuss mid-80s role-playing super-villainy, is it?
I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.
Tags: Batman, berserk, Bill Willingham, Cadence Industries, Champions RPG, Code vs. Killing, Comics Code Authority, DC Heroes RPG, Dennis O'Neil, Elementals, God Loves Man Kills, GURPS: Supers, Marvel Super Heroes RPG, Punisher, The Clobberin' Times, Villains & Vigilantes, Wolverine
Posted in Supers role-playing
Tags: Avengers, Champions III, Champions RPG, Daredevil, DC Heroes RPG, endurance, GURPS: Supers, Legion of Super Heroes, Longshot, Marvel Super Heroes RPG, Michael Stackpole, Secret Wars, Spider-Man, Superman, system, System Does Matter, The Evil That Lurks in the Hearts, Villains & Vigilantes, With Great Power RPG, X-Men
As I heft the pile of issues and drift into a reverie, to see how Elementals fits in my mind, it emerges as a brilliant disaster. But I want to apply some historical perspective on why I might see it that way, maybe to consider it differently.
Tags: Andrew Rev, Behemoth, Bill Willingham, Comico, Deathduel with the Destroyers, Diana Schutz, Dungeons & Dragons, Elementals, Fathom, Jack Herman, Jesus Christ, Lazarus, Lord Saker, Monolith, Morningstar, Rapture, religion, Shapeshifter, snake fetish, The Island of Dr. Apocalypse, Villains & Vigilantes, Vortex