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Knockout

These two covers depict publications from the same year, 1989. However, the past couple of months’ posting hasn’t been about them, but about a non-simultaneous comparison between GURPS: Supers and the prior Champions (1981-1985, up through third edition). Here at the end of what’s been, for me anyway, a gut-wrenching dozen posts, I’ll review and reflect upon why.

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On and on and on

All about some role-playing history and that funny “story” word this time.

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Balancing what exactly

I nipped back to the States for GenCon, to learn it’s culturally way too soon for me to set foot back there, but also to have some good times. I did see the full solar eclipse, but alas, gained no super-powers.

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Kill, kill, kill

Art by John Hotchkiss

I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.

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Where are you going, where have you been

I have no trouble citing the single most profound detail of 1974-1977 Dungeons & Dragons: Read the rest of this entry

Dynamic mechanics

I said I’d be getting to actual comics during all this role-playing talk, didn’t I? Here we go.

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Being, having, and nothingness

I’m goin’ to hell for mining Pulp Fiction for quotes, but in it, Winston Wolf (Harvey Keitel) quite rightly opines, “Being a character doesn’t mean you have character.”

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Very special effects

This is my first detailed post in a series comparing first-generation Champions (1982-1985 publications) and GURPS: Supers (1989). Read the rest of this entry

Exhumed, still lovely my dear

Ah, boxes and boxes of trans-Atlantic stuff, you have at last yielded your layered secrets unto me, into my hands!

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Todd Klein on lettering, literature and more

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Marvel and DC comics and community