We’re all grown-ups here, right? Not gonna freak out when I say, all plot is contrivance. Read the rest of this entry
Designers of superhero role-playing games have suffered far more agonies over whether, why, who will and who won’t, how-to, do-or-don’t, and what-have-I-done, regarding killing, than any fictional superhero ever did.
I do like it when creative comics talk and role-playing design talk can use the same words. Let’s narrow it down to one of my three current supers design projects, Champions Now, and talk about the fights. There are three interrelated points: what happens and knowing why; the damage, pain, hurtin’, including the two famous gutturals in the post title; and why the characters are even there and fighting at all.
I jumped back into role-playing with gusto in late 1985, armed with Champions 3rd edition and a handful of enthusiastic friends. Before too long I was meeting lots of others playing the game, in person and through The Clobberin’ Times, and I got a good look at how plenty of people expected to play their heroes. How was it? Easy. In a word, they were killing all over the place.
Tags: Batman, berserk, Bill Willingham, Cadence Industries, Champions RPG, Code vs. Killing, Comics Code Authority, DC Heroes RPG, Dennis O'Neil, Elementals, God Loves Man Kills, GURPS: Supers, Marvel Super Heroes RPG, Punisher, The Clobberin' Times, Villains & Vigilantes, Wolverine
We’re all grown-ups here, right? Not gonna freak out when I say, all plot is contrivance. Read the rest of this entry →
That’s $29,003,975.66 today, according to the CPI which may even be lowballing it. So keep your “one … million dollars” quip to yourself.
Wolverine, sheathe your claws! In fact, go away. (Denial … crumbling …) All right, I admit it, that would be covering up for my 80s self who dribbled all over the hairy bastard like everyone else.
Todd Klein on lettering, literature and more
Marvel and DC comics and community